Just my sketches. But here is my Natsu Dragneel facial reference. For anyone who is interested, but I did it for personal use.

Just my sketches. But here is my Natsu Dragneel facial reference. For anyone who is interested, but I did it for personal use.


animationforce:

Have you heard? Dreamworks Animation and Studio Mir, the company behind Nickelodeon’s The Legend of Korra, announced Thursday they will work together to produce up to four new animated television series in the next four years. 
This is huge both because a Korean company has never partnered on such a large scale with an American animation group, and because these shows will be created in 2D animation. I’m ecstatic!
It’s great to see that Korean animation is being taken seriously enough to be treated as a creative equal rather than just as a source of cheap production. Studio Mir’s work is undeniably beautiful, and if Mir’s talent can be combined with the storytelling prowess exhibited in How to Train Your Dragon 2, I will be a very happy customer. 
An article inthe Korea Herald had the following to say: 

“The contract with DreamWorks is meaningful since we will be working as partners,” Studio Mir founder and executive producer Yoo Jae-myung said.
“This has never been done before by a Korean studio.”
 A Studio Mir spokesman said details regarding the titles of the cartoons could not be revealed, but that they would be in 2-D.

This is great news for both companies, since each has had some fairly concerning press in the past few weeks, between the financial troubles of Dreamworks Animation (now under direction of new chief financial officer Fazal Merchant) and the on-again/off-again nature of Korra Book Three, now safely on Nick.com. 
Speaking of The Legend of Korra, Studio Mir uploaded a lovely picture on Facebook yesterday thanking fans for their support of Book Three. 

- Courtney (HarmonicaCave)

animationforce:

Have you heard? Dreamworks Animation and Studio Mir, the company behind Nickelodeon’s The Legend of Korra, announced Thursday they will work together to produce up to four new animated television series in the next four years. 

This is huge both because a Korean company has never partnered on such a large scale with an American animation group, and because these shows will be created in 2D animation. I’m ecstatic!

It’s great to see that Korean animation is being taken seriously enough to be treated as a creative equal rather than just as a source of cheap production. Studio Mir’s work is undeniably beautiful, and if Mir’s talent can be combined with the storytelling prowess exhibited in How to Train Your Dragon 2, I will be a very happy customer. 

An article inthe Korea Herald had the following to say: 

“The contract with DreamWorks is meaningful since we will be working as partners,” Studio Mir founder and executive producer Yoo Jae-myung said.

“This has never been done before by a Korean studio.”

 A Studio Mir spokesman said details regarding the titles of the cartoons could not be revealed, but that they would be in 2-D.

This is great news for both companies, since each has had some fairly concerning press in the past few weeks, between the financial troubles of Dreamworks Animation (now under direction of new chief financial officer Fazal Merchant) and the on-again/off-again nature of Korra Book Three, now safely on Nick.com

Speaking of The Legend of Korra, Studio Mir uploaded a lovely picture on Facebook yesterday thanking fans for their support of Book Three. 

From Studio Mir's Facebook page

- Courtney (HarmonicaCave)


posted on 8/29/14 at 11:53PM with 2,472 notes | via | src

Nintendo Announces “New Nintendo 3DS”

challengerapproaching:

image

In addition to a new Smash character, today’s Direct brought us news of a redesigned model of the 3DS, with more new features than you can shake a stylus at.

image

Most prominent are the newly added C-stick and ZR/ZL shoulder buttons, offering more control options. The C-stick can be used in a similar way to the Circle Pad Pro, but should be more convenient and comfortable. Several games were confirmed to utilize these new features, including Monster Hunter and Super Smash Bros.: Yes, C-Smashing will be on the 3DS!

Arguably the redesign’s most impressive feature is the tracking parallax: You know how if you twist the 3DS to the side with the 3D on, the two images desync and the image blurs? Well, the new model will use the gyrosensor to track movement and adjust the parallax accordingly; meaning that you can still view the 3D effect even when looking at the screen at an angle.

The New 3DS also incorporates NFC tech, and will be able to scan figures placed on the bottom screen. Other improvements to CPU speed, battery life, and screen quality have also been added. It will also feature customizable faceplates and will use Micro SD cards.

It is set to launch in Japan later this year, along with a port of the Wii’s Xenoblade Chronicles that will be exclusive the New Nintendo 3DS. The system is expected to launch in other regions next year, but it is currently unknown if Xenoblade is going global as well.

In other news, customizable menu themes will be coming to the 3DS some time in October, and a version of NES Remix (called “Ultimate NES Remix”) will be released for 3DS in November.


posted on 8/29/14 at 11:52PM with 545 notes | via | src
naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.


posted on 8/29/14 at 11:51PM with 7,507 notes | via | src
But this feels so much like Igneel, the King of Fire Dragons.

Lighthouse can't call me in.
Won't go home 'til I own what I came here for.
I'm in the element.

posted on 8/29/14 at 11:49PM with 95 notes | via
#op

Anonymous asked: Can I just say I love vintage batman out of context because it's so silly and I almost don't even want to know what's going on because it's just of silly and perfect.

why-i-love-comics answered:

I

don’t

know

what

you

mean


posted on 8/29/14 at 11:47PM with 1,405 notes | via | src

posted on 8/29/14 at 11:47PM with 377 notes | via

carblink:

40 DAY POKÉMON CHALLENGE  DAY 4
favorite pokémon that can't evolve : #676, furfrou

awwww-cute:

My co-worker’s puppy fell asleep on her desk. Not much work got done that day

awwww-cute:

My co-worker’s puppy fell asleep on her desk. Not much work got done that day


posted on 8/29/14 at 5:40PM with 346,639 notes | via | src